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Post by Shizuo Heiwajima on Nov 18, 2011 18:37:06 GMT -5
Well! The first chapter of my Elder Scrolls Fan Fic is up! It's ridiculously short but as a little prologue it's what you'd expect, either way, I hope you all enjoy reading it! Becoming Dovahkiin
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Post by Sora Shimomura on Nov 18, 2011 19:20:39 GMT -5
In the middle of reading it, but I must note that this is very LotR like. By that, I mean very old fantasy feel. Swords, monsters, dragons [duh] and tales of glory in battle.
I may just have to pick up an Elder Scrolls game...maybe I can convince Volk to let me have Elder Scrolls IV: Oblivion.
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Post by Shizuo Heiwajima on Nov 18, 2011 19:32:50 GMT -5
I wouldn't be surprised if it came out like that, LotR was a major influence on modern fantasy, so there's bound to be a lot of references in there. Plus Skyrim takes major influence from Nordic culture so you'll head lots about the afterlife, the importance of mead halls (Such as Jorvasskr) such and such.
And I'd recommend the Elder Scrolls games to anyone, I'd strongly advise playing Oblivion before even contemplating getting Skyrim, there's a lot of references in there that won't be as effective or funny without the knowledge :')
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Post by Sora Shimomura on Nov 18, 2011 19:36:35 GMT -5
I did catch the Nordic references, the names were very Nordic design. In my review I stated that I really enjoyed it how it is a Modern Day friendly read version of LotR.
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Post by Neku Sakuraba on Nov 18, 2011 22:20:26 GMT -5
*nod*
Elder Scrolls, for those interested in a trip down Video Game Memory Lane, was one of the first true Western RPG series. Starting with Arena in the late late 80's, it came out during a time where hard games were the norm. It blew people away, because it had one of the most expansive, interactive worlds on the market at the time.
Equip a sword to your character, and your character carried a sword. If it was magic, it glowed. Chanve that sword for a shortbow and your characters would draw the bow and fire arrows at targets, realiztically, first person. It changed every time you played it. There were tons of unique quests that you could take or not as you chose.
In essence, it was one of the first open-world games.
Flash forward several years to a little title called "The Elder Scrolls Chapter Two: Daggerfall".
With the most expansive world of any game ever, it was, naturally, buggy. But the story, the questline, the choice and the expansion all made up for it. Indeed, in Daggerfall just as Arena before it, the choice was there to skip the main quest altogether.
Then came Morrowind, eight or ten years later (can't remember) and the modern generation was introduced to Elder Scrolls, updated with state-of-the-art graphics for the time, just as its predecessors had been, better controls, more NPC interactions, full voicework....
And then Oblivion, and the nation had just hit the stride of the RPG craze.
Now, Skyrim is THE MOST TALKED-ABOUT GAME THIS YEAR.
My, my friends, what a legacy.
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Post by Jack of Blades on Nov 20, 2011 10:28:59 GMT -5
^This.
I've made it my life goal to download Daggerfall and hoof it from one side of the map to the other (Note that the map is half the size of the UK and Morrowind's map is 0.01% the size of Daggerfall's) and it apparently takes up to 10 hours real time to walk from one city to another. I'm going to be very pre-occupied...
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