Post by Shizuo Heiwajima on Sept 3, 2012 7:47:40 GMT -5
Howdy guys!
I recently downloaded a mod for Total War: Shogun 2 which generally increases the size of armies, allows cheaper unit development (allowing for larger armies) and adds new units all together as well as re-coloring all of the clans/factions.
Whilst downloading this, I was hit by an idea... The way that the game plays out, it's brilliant story-writing material, given the possible twists and turns... Why not write a story as my campaign pans out..? And so, I am going to do as such. I was initially going to make this a poll and let all of you guys decide which clan I play as, but then it sort of dawned on me that you'd probably all end up choosing my weakest clan and leaving me in the most awkward position possible!
And so, I will be playing a campaign as the 'Shimazu' clan, a clan who value loyalty above everything else, and embody the traditional way of 'Bushido', the way of the samurai. They have the strongest swordsmen in the game and are incredibly effective on the battlefield when used properly.
So, here's how this is going to work. I'm going to split this apparent 'story' into chapters, with each chapter containing the attempted assault on an enemy province, later in the game, chapters will become longer as more provinces are taken and the battles become larger in scale. Each chapter will be split into different sections, imagine it sort of like a sandwich.
Section 1; In-game, this is the 'strategy phase' where I set out how many troops I wish to recruit, buildings to upgrade and diplomacy etc. In the writing, this will be an opportunity for my Daimyo (feudal lord and leader of my clan) to discuss strategy with his generals, make peace with other Daimyo and general character development.
Section 2; In-game, this is what I call the 'movement phase'. Technically this is part of the strategy phase, in which I move my armies into the positions I want. Story-wise here, this is where we'd get a bit more character development. If my army engages into battle here we move onto the next section, if not, we move straight onto section 4.
Section 3; The in-game 'battle phase'. This is where we deploy our armies onto the field in either open combat or siege warfare. This is the real meat of the game but less effective story-wise. Within the story, we'll have some dialogue and battle as you would expect, and if anything it will be a running commentary of what happens in the battle. After this, we move onto section 4
Section 4; The in-game 'wind down phase'. It is here that the enemy will make all of the moves that I just have above. As such, you can find aspects of the other sections (Diplomacy, battle, sieges etc) in this one. Story-wise, there will also be more dialogue here in which our generals and Daimyo may run over past events and will also serve as a spring board into the next chapters 1st section!
So that's it really! I'm about to start work on the introduction chapter which basically introduces you to the period of time, the clan, the Daimyo etc etc. I just hope you all enjoy it, to be honest! ^^'
I recently downloaded a mod for Total War: Shogun 2 which generally increases the size of armies, allows cheaper unit development (allowing for larger armies) and adds new units all together as well as re-coloring all of the clans/factions.
Whilst downloading this, I was hit by an idea... The way that the game plays out, it's brilliant story-writing material, given the possible twists and turns... Why not write a story as my campaign pans out..? And so, I am going to do as such. I was initially going to make this a poll and let all of you guys decide which clan I play as, but then it sort of dawned on me that you'd probably all end up choosing my weakest clan and leaving me in the most awkward position possible!
And so, I will be playing a campaign as the 'Shimazu' clan, a clan who value loyalty above everything else, and embody the traditional way of 'Bushido', the way of the samurai. They have the strongest swordsmen in the game and are incredibly effective on the battlefield when used properly.
So, here's how this is going to work. I'm going to split this apparent 'story' into chapters, with each chapter containing the attempted assault on an enemy province, later in the game, chapters will become longer as more provinces are taken and the battles become larger in scale. Each chapter will be split into different sections, imagine it sort of like a sandwich.
Section 1; In-game, this is the 'strategy phase' where I set out how many troops I wish to recruit, buildings to upgrade and diplomacy etc. In the writing, this will be an opportunity for my Daimyo (feudal lord and leader of my clan) to discuss strategy with his generals, make peace with other Daimyo and general character development.
Section 2; In-game, this is what I call the 'movement phase'. Technically this is part of the strategy phase, in which I move my armies into the positions I want. Story-wise here, this is where we'd get a bit more character development. If my army engages into battle here we move onto the next section, if not, we move straight onto section 4.
Section 3; The in-game 'battle phase'. This is where we deploy our armies onto the field in either open combat or siege warfare. This is the real meat of the game but less effective story-wise. Within the story, we'll have some dialogue and battle as you would expect, and if anything it will be a running commentary of what happens in the battle. After this, we move onto section 4
Section 4; The in-game 'wind down phase'. It is here that the enemy will make all of the moves that I just have above. As such, you can find aspects of the other sections (Diplomacy, battle, sieges etc) in this one. Story-wise, there will also be more dialogue here in which our generals and Daimyo may run over past events and will also serve as a spring board into the next chapters 1st section!
So that's it really! I'm about to start work on the introduction chapter which basically introduces you to the period of time, the clan, the Daimyo etc etc. I just hope you all enjoy it, to be honest! ^^'